A downloadable game

Arclands is a game changing campaign setting for 5th Edition Dungeons and Dragons that features all new magic mechanics, races, classes, items, monsters and an original approach to the world's greatest role-playing game. 

Don't just cast spells, forge them.

Three centuries ago in the world of Hermia the skies poured white fire and after millenia, magic returned. Players in the Arclands world exist on the frontier of a newly re-discovered power and each player character is touched by its essence. To wield this fearsome new energy, known as Fate, and to craft it into bespoke spells and abilities, players must find the mystical spell forges, sites of incredible power where raw magic can be crafted into enchantments for equipment, or into new known spells. The new Arclands Spellforge mechanic allows players the chance to design magic for themselves instead of selecting the same old spells time and time again. Every spell is unique to its owner, allowing each player to tailor their magical arsenal for their adventure. This is the heart o f the Arclands world. 

New Classes, New Races

Player characters in the Arclands world stand apart from other mortals, they are touched by a powerful energy and in a world still fearful of magical forces, they step forward to embrace their Fate.

Classes

Knight: Battle hardened heroes with duty and honour in their blood.

Dragoon: Warriors born in the saddle, each with a mystical connection to their mount.

Corsair: Masters of the waves, lords of the taverns.

Marauder: Part outlaw, part folk hero, at home in the streets or the wilderness.

Anyone touched by the powers of Fate can become a caster. There are currently three caster variants. Players can add a caster variant to their base class, replacing some of the powers they would gain with the power to create spells at Spell Forges. Each caster variant adds new class features, but all casters can cast spells in the traditional wizardy way.

Caster Variants

Tomebearer: Owner of a Grimoire that lets them edit prepared spells on the fly.

Vowbinder: Pawn of dark powers, with a familiar to feed.

Fateweaver: Wanderers in the weave itself, able to cross between realities.

Races

Chorale: Secret psychic mutants living in hidden covens, connected by a hive mind.

Half Fey:Lost souls, wandering tricksters with chance and chaos in their blood.

Half Firg: The half human offspring of giant craftsmen.

Jaraki: Amphibian hunters from the depths of the jungles and swamps.

Humans: Like you and me but heroic.

 The Book

The book contains:

  • New spell creation mechanics in the form of our Spellforge system.
  • New psionics mechanic for our Chorale character race.
  • A 3,000 year complete lore of the Arclands world and over 100 pages of locations, adventure hooks and maps.
  • A PC retirement service for characters who have run their course but are too beautiful to kill. Hand them to the Arclands team and they will find a place in the Arclands canon forever. 
  • A collection of original artwork from the Arclands art team.

The Community

All owners of the book will be invited to join our Discord server  and get the latest on exclusive insights into our new products and developer chats with the Arclands team. 

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorVerse Online
GenreRole Playing
Tags5th-edition, dd, dnd, Fantasy, Story Rich

Comments

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Are there any updates regarding the project?

This product is actually out already with subsequent products in the line being worked on.

Then why aren't there any files to download?

(+3)

where is the download??